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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/27/2025 11:30:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=22883baa2bf04264a97f629064c0e9d5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 446
Difficulty: Very Difficult
Map Difficulty Score: 286.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number I Rubble Blockade 3 C Jungle Blockade 5 L Water Blockade 4 F Rubble Blockade 6 Q G N Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 446 283 135
48%
46
16%
13
5%
6
2%
50
18%
8
3%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - I (410, -390) 0° (0x) 60° 79.0
4 Blockade - Jungle Blockade 5 (847, -618) 240° (4x) on top -
5 Hex Map - C (957, -235) 180° (3x) 60° 41.0
6 Blockade - Water Blockade 4 (1394, -463) 240° (4x) on top -
7 Hex Map - L (1504, -80) 180° (3x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1937, -339) 300° (5x) on top -
9 Hex Map - F (2052, -236) 300° (5x) 60° 69.0
10 16 Space Strip - Q (2596, -153) 0° (0x) 120° 26.0
11 Hex Map - G (3005, -465) 180° (3x) 60° 69.0
12 Blockade - Jungle Blockade 1 (3442, -693) 240° (4x) on top -
13 Hex Map - N (3552, -310) 240° (4x) 90° 49.0
14 Ending - Jungle (3922, -310) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 5 6
2 I → C Hex Map - I 60° Hex Map - C 240° 3 4
3 C → L Hex Map - C 60° Hex Map - L 240° 5 8
4 L → F Hex Map - L 120° Hex Map - F 300° 2 4
5 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 3 7
6 Q → G 16 Space Strip - Q 120° Hex Map - G 300° 3 6
7 G → N Hex Map - G 60° Hex Map - N 240° 3 4
8 N → Jungle Hex Map - N 90° Ending - Jungle 300° 3 6


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