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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 8:22:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=22fd0dca560c49e382c18cb33f2fb874

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Easy
Map Difficulty Score: 102.1

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L I C N G F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 418 262 125
48%
41
16%
14
5%
6
2%
48
18%
8
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - L (455, 311) 240° (4x) 60° 69.0
3 Hex Map - I (910, 622) 240° (4x) 60° 79.0
4 Hex Map - C (1365, 933) 0° (0x) 120° 41.0
5 Hex Map - N (1821, 621) 0° (0x) 120° 49.0
6 Hex Map - G (2323, 387) 0° (0x) 60° 69.0
7 Hex Map - F (2824, 620) 300° (5x) 30° 69.0
8 Ending - Jungle (3009, 942) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 10
2 L → I Hex Map - L 60° Hex Map - I 240° 5 8
3 I → C Hex Map - I 60° Hex Map - C 240° 7 10
4 C → N Hex Map - C 120° Hex Map - N 300° 7 8
5 N → G Hex Map - N 120° Hex Map - G 300° 5 6
6 G → F Hex Map - G 60° Hex Map - F 240° 7 9
7 F → Jungle Hex Map - F 30° Ending - Jungle 240° 3 6


Generated with v11.2.9