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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/22/2026 10:31:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=233e6299837f4d36bfda6e7641097f52

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 358.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number M Jungle Blockade 1 Q H D Rubble Blockade 3 V Jungle Blockade 5 S Water Blockade 4 W Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 489 286 113
40%
74
26%
17
6%
7
2%
44
15%
4
1%
9
3%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 120°, 300° 91.0
4 16 Space Strip - Q (885, 117) 300° (5x) 120° 26.0
5 Hex Map - H (1223, -82) 120° (2x) 180° 59.0
6 Blockade - Rubble Blockade 3 (1399, -600) 0° (0x) on top -
7 Hex Map - D (1267, -625) 180° (3x) 180° 68.0
8 Blockade - Jungle Blockade 5 (1443, -1143) 0° (0x) on top -
9 Hex Map - V (1311, -1168) 180° (3x) 120° 73.0
10 Blockade - Water Blockade 4 (1698, -1505) 300° (5x) on top -
11 Hex Map - S (1813, -1402) 300° (5x) 120° 55.0
12 Blockade - Rubble Blockade 6 (2200, -1739) 300° (5x) on top -
13 Hex Map - W (2315, -1636) 300° (5x) 90° 73.0
14 Ending - Water (2685, -1636) 90° (2x) - -
15 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 7 8
2 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 4 5
3 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 8 15
4 H → D Hex Map - H 180° Hex Map - D 0° 7 12
5 D → V Hex Map - D 180° Hex Map - V 0° 5 13
6 V → S Hex Map - V 120° Hex Map - S 300° 5 8
7 S → W Hex Map - S 120° Hex Map - W 300° 5 8
8 M → Sand Hex Map - M 300° Tavern - Sand 120° 3 7
9 W → Water Hex Map - W 90° Ending - Water 300° 2 6


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