Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/4/2026 9:13:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=237b7124f0e144bcbcb5180d329261d9

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 2 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 301
Difficulty: Moderate
Map Difficulty Score: 140.0

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number X Rubble Blockade 6 P R S V Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
6 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
7 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
8 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
9 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 301 188 69
37%
53
28%
7
4%
4
2%
25
13%
5
3%
6
3%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 120° (2x) 120°, 180° 69.0
4 16 Space Strip - P (840, -428) 300° (5x) 60° 26.0
5 16 Space Strip - R (1021, -41) 240° (4x) 120° 33.0
6 Hex Map - S (1462, -318) 120° (2x) 180° 55.0
7 Blockade - Water Blockade 4 (1547, -836) 0° (0x) on top -
8 Hex Map - V (1415, -861) 180° (3x) 150° 73.0
9 Ending - Jungle (1600, -1183) 150° (3x) - -
10 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 13
2 X → P Hex Map - X 120° 16 Space Strip - P 300° 7 15
3 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 3 4
4 R → S 16 Space Strip - R 120° Hex Map - S 300° 4 6
5 S → V Hex Map - S 180° Hex Map - V 7 13
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
7 V → Jungle Hex Map - V 150° Ending - Jungle 3 7


Generated with v11.2.6