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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/1/2025 3:24:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=237fc4c75d51419aa6b65a01f48fd35b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 621.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player Number X Sand Blockade 2 U Rubble Blockade 3 G Jungle Blockade 5 F Water Blockade 4 T Rubble Blockade 6 P Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 455 265 96
36%
53
20%
13
5%
7
3%
48
18%
6
2%
17
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - X (318, -546) 180° (3x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 3 (767, -1064) 0° (0x) on top -
5 Hex Map - U (635, -1089) 300° (5x) 240° 77.0
6 Blockade - Jungle Blockade 5 (417, -1273) 60° (1x) on top -
7 Hex Map - G (42, -1166) 60° (1x) 240° 69.0
8 Blockade - Water Blockade 4 (-176, -1350) 60° (1x) on top -
9 Hex Map - F (-551, -1243) 0° (0x) 240° 69.0
10 Blockade - Rubble Blockade 6 (-815, -1349) 60° (1x) on top -
11 Hex Map - T (-1190, -1242) 180° (3x) 240° 75.0
12 16 Space Strip - P (-1785, -1242) 180° (3x) 240° 26.0
13 16 Space Strip - Q (-2241, -1399) 0° (0x) 210° 26.0
14 Ending - Water (-2468, -1567) 210° (4x) - -
15 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 1 2
2 X → U Hex Map - X 180° Hex Map - U 1 2
3 U → G Hex Map - U 240° Hex Map - G 60° 3 5
4 G → F Hex Map - G 240° Hex Map - F 60° 3 4
5 F → T Hex Map - F 240° Hex Map - T 60° 1 2
6 T → P Hex Map - T 240° 16 Space Strip - P 60° 1 3
7 P → Q 16 Space Strip - P 240° 16 Space Strip - Q 60° 3 9
8 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 12
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 9


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