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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 4:10:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=23a8d194205b4b9b818afb897121f155

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 625
Difficulty: Very Difficult
Map Difficulty Score: 741.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player Number S Rubble Blockade 3 W Jungle Blockade 1 U Rubble Blockade 6 H Water Blockade 4 C Jungle Blockade 5 P F J Sand Blockade 2 Q M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
18 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 625 377 125
33%
87
23%
20
5%
9
2%
71
19%
6
2%
40
11%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 180° (3x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (679, -596) 0° (0x) on top -
5 Hex Map - W (547, -621) 0° (0x) 120° 73.0
6 Blockade - Rubble Blockade 6 (1072, -724) 300° (5x) on top -
7 Hex Map - U (1187, -621) 0° (0x) 180° 77.0
8 Blockade - Water Blockade 4 (1181, -1139) 0° (0x) on top -
9 Hex Map - H (1049, -1164) 120° (2x) 240° 59.0
10 Blockade - Jungle Blockade 5 (831, -1348) 60° (1x) on top -
11 Hex Map - C (456, -1241) 120° (2x) 240° 41.0
12 16 Space Strip - P (-139, -1241) 180° (3x) 180° 26.0
13 Hex Map - F (-140, -1631) 120° (2x) 240° 69.0
14 Blockade - Sand Blockade 2 (-128, -2205) 60° (1x) on top -
15 Hex Map - J (-503, -2098) 0° (0x) 240° 58.0
16 16 Space Strip - Q (-914, -2410) 0° (0x) 180° 26.0
17 Hex Map - M (-1006, -2800) 0° (0x) 150° 91.0
18 Ending - Jungle (-821, -3122) 150° (3x) - -
19 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 5
2 S → W Hex Map - S 180° Hex Map - W 6 9
3 W → U Hex Map - W 120° Hex Map - U 300° 1 3
4 U → H Hex Map - U 180° Hex Map - H 5 11
5 H → C Hex Map - H 240° Hex Map - C 60° 3 6
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 C → P Hex Map - C 240° 16 Space Strip - P 60° 1 2
8 P → F 16 Space Strip - P 180° Hex Map - F 8 15
9 F → J Hex Map - F 240° Hex Map - J 60° 3 5
10 J → Q Hex Map - J 240° 16 Space Strip - Q 60° 3 7
11 Q → M 16 Space Strip - Q 180° Hex Map - M 7 10
12 M → Jungle Hex Map - M 150° Ending - Jungle 3 6


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