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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/3/2026 6:14:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=23c7d8bf1eb1495e95619428f2244673

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 471.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player Number E Sand Blockade 2 K Rubble Blockade 3 Q G J Water Blockade 4 N Jungle Blockade 5 O C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 455 298 133
45%
48
16%
11
4%
5
2%
59
20%
6
2%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - E (317, 545) 120° (2x) 60° 70.0
4 Blockade - Rubble Blockade 3 (570, 629) 240° (4x) on top -
5 Hex Map - K (680, 1012) 180° (3x) 60° 62.0
6 16 Space Strip - Q (1022, 1205) 60° (1x) 26.0
7 Hex Map - G (914, 1708) 0° (0x) 300° 69.0
8 Blockade - Water Blockade 4 (883, 1711) 120° (2x) on top -
9 Hex Map - J (504, 2098) 180° (3x) 58.0
10 Blockade - Jungle Blockade 5 (501, 2116) 180° (3x) on top -
11 Hex Map - N (369, 2641) 120° (2x) 300° 49.0
12 16 Space Strip - O (-158, 2756) 240° (4x) 300° 38.0
13 Hex Map - C (-678, 2869) 60° (1x) 270° 41.0
14 Ending - Water (-1048, 2869) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 1 2
2 E → K Hex Map - E 60° Hex Map - K 240° 3 5
3 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 8 15
4 Q → G 16 Space Strip - Q Hex Map - G 180° 4 6
5 G → J Hex Map - G 300° Hex Map - J 120° 5 6
6 J → N Hex Map - J Hex Map - N 180° 5 7
7 N → O Hex Map - N 300° 16 Space Strip - O 120° 1 2
8 O → C 16 Space Strip - O 300° Hex Map - C 120° 1 3
9 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v11.1.11