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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/30/2026 2:25:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=23c8749701cc40fd9ed62580fab0829c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 356.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number O M J Rubble Blockade 6 F Rubble Blockade 3 D Sand Blockade 2 K Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 428 245 118
48%
43
18%
18
7%
5
2%
28
11%
7
3%
26
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (406, 317) 0° (0x) 120° 38.0
3 Hex Map - M (953, 239) 300° (5x) 120° 91.0
4 Blockade - Rubble Blockade 6 (1202, -332) 300° (5x) on top -
5 Hex Map - J (1317, -229) 120° (2x) 60° 58.0
6 Blockade - Rubble Blockade 3 (1570, -145) 240° (4x) on top -
7 Hex Map - F (1680, 238) 60° (1x) 69.0
8 Blockade - Sand Blockade 2 (1586, 256) 180° (3x) on top -
9 Hex Map - D (1454, 781) 300° (5x) 68.0
10 Blockade - Water Blockade 4 (1360, 799) 180° (3x) on top -
11 Hex Map - K (1228, 1324) 0° (0x) 330° 62.0
12 Ending - Water (1043, 1646) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 4
2 O → M 16 Space Strip - O 120° Hex Map - M 300° 3 4
3 M → J Hex Map - M 120° Hex Map - J 300° 3 4
4 J → F Hex Map - J 60° Hex Map - F 240° 3 5
5 F → R Hex Map - F 16 Space Strip - R 180° 3 4
6 F → D Hex Map - F Hex Map - D 180° 3 4
7 D → K Hex Map - D Hex Map - K 180° 2 6
8 K → Water Hex Map - K 330° Ending - Water 180° 3 7


Generated with v11.2.9