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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/24/2026 12:34:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2410f1fc6af447c7abe152d918426ede

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 407
Difficulty: Very Difficult
Map Difficulty Score: 237.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number X Rubble Blockade 6 U Jungle Blockade 5 T Sand Blockade 2 L Rubble Blockade 3 D Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 407 233 103
44%
42
18%
13
6%
7
3%
32
14%
6
3%
5
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 60° (1x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (847, -462) 240° (4x) on top -
5 Hex Map - U (957, -79) 0° (0x) 60° 77.0
6 Blockade - Sand Blockade 2 (1348, -229) 240° (4x) on top -
7 Hex Map - T (1458, 154) 60° (1x) 120° 75.0
8 Blockade - Rubble Blockade 3 (1753, -339) 300° (5x) on top -
9 Hex Map - L (1868, -236) 300° (5x) 60° 69.0
10 Blockade - Jungle Blockade 1 (2167, -230) 240° (4x) on top -
11 Hex Map - D (2277, 153) 120° (2x) 90° 68.0
12 Ending - Water (2647, 153) 90° (2x) - -
13 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 13
2 X → R Hex Map - X 180° 16 Space Strip - R 0° 1 2
3 X → U Hex Map - X 60° Hex Map - U 240° 7 11
4 U → T Hex Map - U 60° Hex Map - T 240° 5 8
5 T → L Hex Map - T 120° Hex Map - L 300° 4 8
6 X → Rubble Hex Map - X 180° Tavern - Rubble 0° 6 7
7 L → D Hex Map - L 60° Hex Map - D 240° 5 8
8 D → Water Hex Map - D 90° Ending - Water 300° 3 7


Generated with v11.2.9