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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:25:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=242f9a32cc754c8fafcaf26785091ece

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 308
Difficulty: Easy
Map Difficulty Score: 97.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number S Water Blockade 4 X Jungle Blockade 1 V Jungle Blockade 5 G Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 308 195 81
42%
42
22%
6
3%
5
3%
31
16%
5
3%
6
3%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 120° (2x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1227, 251) 180° (3x) on top -
7 Hex Map - V (1095, 776) 60° (1x) 73.0
8 Blockade - Rubble Blockade 3 (1365, 794) 180° (3x) on top -
9 Hex Map - G (1233, 1319) 120° (2x) 30° 69.0
10 Ending - Jungle (1418, 1641) 30° (1x) - -
11 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 8
3 X → V Hex Map - X Hex Map - V 180° 5 13
4 V → G Hex Map - V Hex Map - G 180° 5 7
5 S → Rubble Hex Map - S 180° Tavern - Rubble 6 9
6 G → Jungle Hex Map - G 30° Ending - Jungle 240° 2 4


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