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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/31/2026 1:39:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2452007e4eb94e4eaeaf146904f8def0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 440
Difficulty: Difficult
Map Difficulty Score: 222.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number N Sand Blockade 2 I Jungle Blockade 5 L Jungle Blockade 1 P G E Rubble Blockade 3 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 300° (5x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 440 261 133
51%
40
15%
15
6%
5
2%
44
17%
7
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - N (548, -156) 0° (0x) 120° 49.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 0° 80.0
6 Blockade - Jungle Blockade 1 (1366, -294) 180° (3x) on top -
7 Hex Map - L (1234, 231) 240° (4x) 60° 70.0
8 16 Space Strip - P (1778, 314) 180° (3x) 0° 26.0
9 Hex Map - G (1686, 702) 300° (5x) 0° 70.0
10 Blockade - Rubble Blockade 3 (1956, 720) 180° (3x) on top -
11 Hex Map - E (1824, 1245) 300° (5x) 60° 71.0
12 16 Space Strip - Q (2162, 1675) 120° (2x) 90° 26.0
13 Ending - Jungle (2422, 1795) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → I Hex Map - N 120° Hex Map - I 300° 5 6
3 I → L Hex Map - I 0° Hex Map - L 180° 5 7
4 L → P Hex Map - L 60° 16 Space Strip - P 240° 3 8
5 P → G 16 Space Strip - P 0° Hex Map - G 180° 6 11
6 G → E Hex Map - G 0° Hex Map - E 180° 5 6
7 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 3 6
8 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 6


Generated with v11.2.9