Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/2/2026 11:07:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=24b2fcefffb342059fb28cff2af5697f

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 341
Difficulty: Easy
Map Difficulty Score: 79.4

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number P K I Jungle Blockade 5 C Jungle Blockade 1 M Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 341 207 108
52%
39
19%
13
6%
4
2%
22
11%
5
2%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (250, 349) 60° (1x) 60° 26.0
3 Hex Map - K (599, 540) 180° (3x) 60° 62.0
4 Blockade - Jungle Blockade 5 (990, 390) 240° (4x) on top -
5 Hex Map - I (1100, 773) 120° (2x) 60° 79.0
6 Blockade - Jungle Blockade 1 (1491, 623) 240° (4x) on top -
7 Hex Map - C (1601, 1006) 240° (4x) 41.0
8 Blockade - Rubble Blockade 6 (1689, 1024) 180° (3x) on top -
9 Hex Map - M (1557, 1549) 0° (0x) 330° 91.0
10 Ending - Jungle (1372, 1871) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 5 9
2 P → K 16 Space Strip - P 60° Hex Map - K 240° 8 18
3 K → I Hex Map - K 60° Hex Map - I 240° 6 10
4 I → C Hex Map - I 60° Hex Map - C 240° 7 8
5 C → M Hex Map - C Hex Map - M 180° 7 8
6 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 6


Generated with v11.2.9