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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/4/2026 12:20:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=24ea734a273741029876dcb6d3d6c0a9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 389
Difficulty: Difficult
Map Difficulty Score: 217.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number D Sand Blockade 2 F Jungle Blockade 1 Q O G I Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
9 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
11 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 389 223 106
48%
34
15%
17
8%
5
2%
37
17%
5
2%
19
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - D (456, -312) 180° (3x) 120° 68.0
4 Blockade - Jungle Blockade 1 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 16 Space Strip - Q (891, -899) 60° (1x) 120° 26.0
7 16 Space Strip - O (1272, -1173) 180° (3x) 120° 38.0
8 Hex Map - G (1727, -1407) 180° (3x) 120° 69.0
9 Blockade - Rubble Blockade 3 (2114, -1744) 300° (5x) on top -
10 Hex Map - I (2229, -1641) 300° (5x) 150° 79.0
11 Ending - Jungle (2414, -1963) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 7 10
2 D → F Hex Map - D 120° Hex Map - F 300° 5 7
3 F → Q Hex Map - F 180° 16 Space Strip - Q 3 6
4 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 3 7
5 O → G 16 Space Strip - O 120° Hex Map - G 300° 4 6
6 G → I Hex Map - G 120° Hex Map - I 300° 5 6
7 I → Jungle Hex Map - I 150° Ending - Jungle 3 9


Generated with v11.2.9