Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/11/2026 4:17:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=25336fca8d884bf7be1d7b23f6d54065

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Easy
Map Difficulty Score: 85.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Rubble Blockade 3 U Rubble Blockade 6 X Sand Blockade 2 S Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 195 88
45%
33
17%
7
4%
5
3%
31
16%
6
3%
5
3%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - L (502, -234) 120° (2x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (880, 2) 120° (2x) on top -
7 Hex Map - X (501, 389) 60° (1x) 300° 69.0
8 Blockade - Jungle Blockade 1 (424, 314) 120° (2x) on top -
9 Hex Map - S (45, 701) 120° (2x) 330° 55.0
10 Ending - Water (-140, 1023) 330° (6x) - -
11 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → U Hex Map - L 60° Hex Map - U 240° 6 11
3 U → X Hex Map - U 300° Hex Map - X 120° 6 10
4 X → S Hex Map - X 300° Hex Map - S 120° 7 14
5 L → Rubble Hex Map - L 180° Tavern - Rubble 6 11
6 S → Water Hex Map - S 330° Ending - Water 180° 3 6


Generated with v11.1.5