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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:43:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=25522dbf16cb4766a0de94eb437bf62d

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Very Difficult
Map Difficulty Score: 703.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number I Rubble Blockade 3 T Jungle Blockade 1 Q L P W U Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 466 263 107
41%
54
21%
17
6%
7
3%
37
14%
6
2%
11
4%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - I (594, -78) 180° (3x) 180°, 60° 79.0
4 Blockade - Jungle Blockade 1 (406, -596) 0° (0x) on top -
5 Hex Map - T (274, -621) 240° (4x) 240° 75.0
6 16 Space Strip - Q (-27, -1127) 300° (5x) 240° 26.0
7 Hex Map - L (-509, -1320) 120° (2x) 180° 69.0
8 16 Space Strip - P (-810, -1826) 300° (5x) 120° 26.0
9 Hex Map - W (-656, -2337) 60° (1x) 120° 73.0
10 Blockade - Jungle Blockade 5 (-453, -2986) 300° (5x) on top -
11 Hex Map - U (-338, -2883) 0° (0x) 90° 77.0
12 Ending - Water (32, -2883) 90° (2x) - -
13 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 1 2
2 I → T Hex Map - I 180° Hex Map - T 0° 1 2
3 T → Q Hex Map - T 240° 16 Space Strip - Q 60° 1 3
4 Q → L 16 Space Strip - Q 240° Hex Map - L 60° 3 5
5 L → P Hex Map - L 180° 16 Space Strip - P 0° 1 3
6 P → W 16 Space Strip - P 120° Hex Map - W 300° 1 2
7 W → U Hex Map - W 120° Hex Map - U 300° 1 3
8 I → Rubble Hex Map - I 60° Tavern - Rubble 240° 6 10
9 U → Water Hex Map - U 90° Ending - Water 300° 2 6


Generated with v11.2.9