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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/9/2025 12:21:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=255412694c834b118eb5655cb4d091e0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty: Very Difficult
Map Difficulty Score: 400.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number T Water Blockade 4 X Sand Blockade 2 V Rubble Blockade 3 M Jungle Blockade 1 D Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 424 233 91
39%
57
24%
18
8%
7
3%
26
11%
5
2%
5
2%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - T (364, -468) 60° (1x) 60°, 180° 75.0
4 Blockade - Sand Blockade 2 (755, -618) 240° (4x) on top -
5 Hex Map - X (865, -235) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1226, -217) 180° (3x) on top -
7 Hex Map - V (1094, 308) 120° (2x) 300° 73.0
8 Blockade - Jungle Blockade 1 (925, 77) 120° (2x) on top -
9 Hex Map - M (546, 464) 0° (0x) 300° 91.0
10 Blockade - Rubble Blockade 6 (515, 467) 120° (2x) on top -
11 Hex Map - D (136, 854) 300° (5x) 330° 68.0
12 Ending - Water (-49, 1176) 330° (6x) - -
13 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 3 4
2 T → X Hex Map - T 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 3 9
4 V → M Hex Map - V 300° Hex Map - M 120° 3 5
5 M → D Hex Map - M 300° Hex Map - D 120° 5 6
6 T → Sand Hex Map - T 180° Tavern - Sand 4 7
7 D → Water Hex Map - D 330° Ending - Water 180° 1 4


Generated with v6.8.7