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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/11/2026 5:55:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=25b7beec7a3c4c2bb7040c8459bbdf9a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 337
Difficulty: Easy
Map Difficulty Score: 107.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player Number G Sand Blockade 2 D Rubble Blockade 3 L Rubble Blockade 6 J Water Blockade 4 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 337 208 99
48%
39
19%
10
5%
5
2%
34
16%
6
3%
15
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 240° (4x) 60° 69.0
4 Blockade - Rubble Blockade 3 (800, 239) 240° (4x) on top -
5 Hex Map - D (910, 622) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 6 (833, 547) 120° (2x) on top -
7 Hex Map - L (454, 934) 240° (4x) 69.0
8 Blockade - Water Blockade 4 (542, 952) 180° (3x) on top -
9 Hex Map - J (410, 1477) 180° (3x) 58.0
10 16 Space Strip - P (502, 1867) 180° (3x) 330° 26.0
11 Ending - Jungle (266, 2032) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → D Hex Map - G 60° Hex Map - D 240° 5 10
3 D → L Hex Map - D 300° Hex Map - L 120° 5 13
4 L → J Hex Map - L Hex Map - J 180° 6 8
5 J → P Hex Map - J 16 Space Strip - P 180° 7 13
6 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 7


Generated with v11.2.8