Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:30:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=25dc6ef18a0748eb9e4aae3b88e9f8b1

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Difficult
Map Difficulty Score: 174.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number G Rubble Blockade 6 U Jungle Blockade 1 S Water Blockade 4 W Jungle Blockade 5 I Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 397 233 94
40%
39
17%
15
6%
6
3%
47
20%
4
2%
9
4%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - G (410, -390) 300° (5x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 1 (313, -908) 0° (0x) on top -
5 Hex Map - U (181, -933) 60° (1x) 240° 77.0
6 Blockade - Water Blockade 4 (101, -1351) 60° (1x) on top -
7 Hex Map - S (-274, -1244) 240° (4x) 180° 55.0
8 Blockade - Jungle Blockade 5 (-371, -1762) 0° (0x) on top -
9 Hex Map - W (-503, -1787) 240° (4x) 240° 73.0
10 Blockade - Rubble Blockade 3 (-583, -2205) 60° (1x) on top -
11 Hex Map - I (-958, -2098) 60° (1x) 210° 79.0
12 Ending - Water (-1143, -2420) 210° (4x) - -
13 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 5 6
2 G → U Hex Map - G 180° Hex Map - U 3 5
3 U → S Hex Map - U 240° Hex Map - S 60° 7 11
4 S → W Hex Map - S 180° Hex Map - W 3 7
5 W → I Hex Map - W 240° Hex Map - I 60° 5 7
6 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
7 I → Water Hex Map - I 210° Ending - Water 60° 3 6


Generated with v6.10.4