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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/29/2026 6:05:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=25ddff8005d44f8fa8b9a9c83f789eff

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Very Difficult
Map Difficulty Score: 255.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number N Rubble Blockade 3 K Water Blockade 4 E Jungle Blockade 5 O C H Rubble Blockade 6 I Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 447 283 131
46%
51
18%
13
5%
5
2%
54
19%
5
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 0° (0x) 180° 49.0
4 Blockade - Water Blockade 4 (677, -908) 0° (0x) on top -
5 Hex Map - K (545, -933) 300° (5x) 180° 62.0
6 Blockade - Jungle Blockade 5 (539, -1451) 0° (0x) on top -
7 Hex Map - E (407, -1476) 60° (1x) 180° 70.0
8 16 Space Strip - O (497, -1866) 0° (0x) 120° 38.0
9 Hex Map - C (998, -2022) 180° (3x) 60° 41.0
10 Blockade - Rubble Blockade 6 (1389, -2172) 240° (4x) on top -
11 Hex Map - H (1499, -1789) 0° (0x) 60° 59.0
12 Blockade - Sand Blockade 2 (1936, -2017) 240° (4x) on top -
13 Hex Map - I (2046, -1634) 120° (2x) 90° 79.0
14 Ending - Water (2416, -1634) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → K Hex Map - N 180° Hex Map - K 7 11
3 K → E Hex Map - K 180° Hex Map - E 5 9
4 E → O Hex Map - E 180° 16 Space Strip - O 7 10
5 O → C 16 Space Strip - O 120° Hex Map - C 300° 4 5
6 C → R Hex Map - C 60° 16 Space Strip - R 240° 1 2
7 C → H Hex Map - C 60° Hex Map - H 240° 7 11
8 H → I Hex Map - H 60° Hex Map - I 240° 5 8
9 I → Water Hex Map - I 90° Ending - Water 300° 3 6


Generated with v11.2.9