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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/12/2026 1:05:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=26bfe3e373b04431a511d03987ff83ed

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 433
Difficulty: Very Difficult
Map Difficulty Score: 571.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number Q F G Rubble Blockade 3 C Rubble Blockade 6 M Jungle Blockade 5 P L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 433 260 116
45%
49
19%
16
6%
6
2%
36
14%
8
3%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (590, 5) 180° (3x) 60° 26.0
3 Hex Map - F (1183, 3) 180° (3x) 120° 69.0
4 Blockade - Rubble Blockade 3 (1386, -646) 300° (5x) on top -
5 Hex Map - G (1501, -543) 120° (2x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1892, -693) 240° (4x) on top -
7 Hex Map - C (2002, -310) 240° (4x) 41.0
8 Blockade - Jungle Blockade 5 (2454, -292) 180° (3x) on top -
9 Hex Map - M (2322, 233) 180° (3x) 300° 91.0
10 16 Space Strip - P (1916, 545) 0° (0x) 26.0
11 Hex Map - L (1824, 933) 60° (1x) 30° 69.0
12 Ending - Water (2009, 1255) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 1 3
3 F → G Hex Map - F 120° Hex Map - G 300° 1 2
4 G → C Hex Map - G 60° Hex Map - C 240° 6 7
5 C → M Hex Map - C Hex Map - M 180° 1 2
6 M → P Hex Map - M 300° 16 Space Strip - P 120° 3 4
7 P → J 16 Space Strip - P 240° Hex Map - J 60° 3 5
8 P → L 16 Space Strip - P Hex Map - L 180° 6 12
9 L → Water Hex Map - L 30° Ending - Water 240° 3 7


Generated with v11.1.5