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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/21/2026 2:01:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=26c7b0454f984513a4306afc4fe90e32

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 682.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number X Jungle Blockade 1 O T U Rubble Blockade 6 H Rubble Blockade 3 F Jungle Blockade 5 K Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 498 286 121
42%
46
16%
14
5%
7
2%
52
18%
7
2%
14
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - X (593, 77) 0° (0x) 0°, 120° 69.0
4 16 Space Strip - O (885, 585) 300° (5x) 60° 38.0
5 Hex Map - T (1183, 1088) 240° (4x) 120° 75.0
6 Blockade - Rubble Blockade 6 (1432, 517) 300° (5x) on top -
7 Hex Map - U (1547, 620) 0° (0x) 120° 77.0
8 Blockade - Rubble Blockade 3 (1796, 49) 300° (5x) on top -
9 Hex Map - H (1911, 152) 240° (4x) 120° 59.0
10 Blockade - Jungle Blockade 5 (2436, 49) 300° (5x) on top -
11 Hex Map - F (2551, 152) 120° (2x) 120° 69.0
12 Blockade - Sand Blockade 2 (3030, -29) 300° (5x) on top -
13 Hex Map - K (3145, 74) 240° (4x) 150° 62.0
14 Ending - Jungle (3330, -248) 150° (3x) - -
15 Tavern - Sand (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 3 6
2 X → O Hex Map - X 16 Space Strip - O 180° 1 2
3 O → T 16 Space Strip - O 60° Hex Map - T 240° 1 2
4 T → U Hex Map - T 120° Hex Map - U 300° 3 5
5 U → H Hex Map - U 120° Hex Map - H 300° 3 5
6 H → F Hex Map - H 120° Hex Map - F 300° 1 3
7 F → K Hex Map - F 120° Hex Map - K 300° 2 4
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 7
9 K → Jungle Hex Map - K 150° Ending - Jungle 3 8


Generated with v11.1.11