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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:34:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=26e67a9658494040b2a998009b538cc9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 404
Difficulty: Very Difficult
Map Difficulty Score: 237.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 5 F Water Blockade 4 S Rubble Blockade 3 U Jungle Blockade 1 X Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 404 233 97
42%
41
18%
15
6%
6
3%
36
15%
6
3%
12
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 60° (1x) 120°, 60° 91.0
4 Blockade - Water Blockade 4 (796, -260) 300° (5x) on top -
5 Hex Map - F (911, -157) 180° (3x) 180° 69.0
6 Blockade - Rubble Blockade 3 (1269, -675) 0° (0x) on top -
7 Hex Map - S (1137, -700) 0° (0x) 180° 55.0
8 Blockade - Jungle Blockade 1 (1404, -1218) 0° (0x) on top -
9 Hex Map - U (1272, -1243) 120° (2x) 180° 77.0
10 Blockade - Sand Blockade 2 (1539, -1761) 0° (0x) on top -
11 Hex Map - X (1407, -1786) 60° (1x) 150° 69.0
12 Ending - Jungle (1592, -2108) 150° (3x) - -
13 Tavern - Sand (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 7 8
2 M → F Hex Map - M 120° Hex Map - F 300° 3 9
3 F → S Hex Map - F 180° Hex Map - S 2 3
4 S → U Hex Map - S 180° Hex Map - U 5 7
5 U → X Hex Map - U 180° Hex Map - X 5 10
6 M → Sand Hex Map - M 60° Tavern - Sand 240° 6 7
7 X → Jungle Hex Map - X 150° Ending - Jungle 3 6


Generated with v11.1.4