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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/9/2026 6:05:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=26ef2040361a4200b20a38bb9dc4fa81

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 531
Difficulty: Very Difficult
Map Difficulty Score: 768.3

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number K Rubble Blockade 6 X Rubble Blockade 3 S Sand Blockade 2 H Jungle Blockade 1 U Jungle Blockade 5 D Water Blockade 4 J O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 531 324 140
43%
62
19%
11
3%
7
2%
63
19%
6
2%
15
5%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 60° (1x) 180°, 60° 62.0
4 Blockade - Rubble Blockade 3 (859, -908) 0° (0x) on top -
5 Hex Map - X (727, -933) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (1252, -1036) 300° (5x) on top -
7 Hex Map - S (1367, -933) 180° (3x) 180° 55.0
8 Blockade - Jungle Blockade 1 (1543, -1451) 0° (0x) on top -
9 Hex Map - H (1411, -1476) 60° (1x) 180° 59.0
10 Blockade - Jungle Blockade 5 (1405, -1994) 0° (0x) on top -
11 Hex Map - U (1273, -2019) 60° (1x) 120° 77.0
12 Blockade - Water Blockade 4 (1660, -2356) 300° (5x) on top -
13 Hex Map - D (1775, -2253) 240° (4x) 120° 68.0
14 Hex Map - J (2139, -2721) 0° (0x) 180° 58.0
15 16 Space Strip - O (1838, -3227) 300° (5x) 150° 38.0
16 Ending - Jungle (1871, -3507) 150° (3x) - -
17 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 5 9
2 K → X Hex Map - K 180° Hex Map - X 1 3
3 X → S Hex Map - X 120° Hex Map - S 300° 1 3
4 S → H Hex Map - S 180° Hex Map - H 7 12
5 H → U Hex Map - H 180° Hex Map - U 5 11
6 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 9
7 U → D Hex Map - U 120° Hex Map - D 300° 4 11
8 D → J Hex Map - D 120° Hex Map - J 300° 3 5
9 J → O Hex Map - J 180° 16 Space Strip - O 1 2
10 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 6


Generated with v11.2.8