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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/6/2025 9:28:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2712e5a8bab9406aabffa018ce042a10

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 257.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number U Sand Blockade 2 T Jungle Blockade 5 I Rubble Blockade 6 F Jungle Blockade 1 W Rubble Blockade 3 D Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 491 271 102
38%
55
20%
22
8%
8
3%
40
15%
5
2%
15
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 240° (4x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 5 (796, -104) 300° (5x) on top -
5 Hex Map - T (911, -1) 0° (0x) 120° 75.0
6 Blockade - Rubble Blockade 6 (1298, -338) 300° (5x) on top -
7 Hex Map - I (1413, -235) 300° (5x) 120° 79.0
8 Blockade - Jungle Blockade 1 (1800, -572) 300° (5x) on top -
9 Hex Map - F (1915, -469) 0° (0x) 60° 69.0
10 Blockade - Rubble Blockade 3 (2214, -463) 240° (4x) on top -
11 Hex Map - W (2324, -80) 0° (0x) 73.0
12 Blockade - Water Blockade 4 (2230, -62) 180° (3x) on top -
13 Hex Map - D (2098, 463) 300° (5x) 30° 68.0
14 Ending - Water (2283, 785) 30° (1x) - -
15 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 8
2 U → T Hex Map - U 120° Hex Map - T 300° 7 8
3 T → I Hex Map - T 120° Hex Map - I 300° 5 8
4 I → F Hex Map - I 120° Hex Map - F 300° 7 11
5 F → W Hex Map - F 60° Hex Map - W 240° 5 6
6 U → Rubble Hex Map - U 300° Tavern - Rubble 120° 5 8
7 W → D Hex Map - W Hex Map - D 180° 1 3
8 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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