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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/7/2026 12:48:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=274f84dd06b74afb9dad244447c48348

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 390.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number I Jungle Blockade 1 F Jungle Blockade 5 G Water Blockade 4 P Q K C Rubble Blockade 6 N Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
11 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 470 299 140
47%
58
19%
12
4%
5
2%
50
17%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - I (318, -546) 0° (0x) 120° 79.0
4 Blockade - Jungle Blockade 5 (705, -883) 300° (5x) on top -
5 Hex Map - F (820, -780) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (723, -1298) 0° (0x) on top -
7 Hex Map - G (591, -1323) 240° (4x) 180° 69.0
8 16 Space Strip - P (317, -1713) 180° (3x) 180° 26.0
9 16 Space Strip - Q (454, -1948) 0° (0x) 120° 26.0
10 Hex Map - K (863, -2260) 60° (1x) 120° 62.0
11 Blockade - Rubble Blockade 6 (1066, -2909) 300° (5x) on top -
12 Hex Map - C (1181, -2806) 240° (4x) 60° 41.0
13 Blockade - Rubble Blockade 3 (1480, -2800) 240° (4x) on top -
14 Hex Map - N (1590, -2417) 180° (3x) 90° 49.0
15 Ending - Water (1960, -2417) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 1 2
2 I → F Hex Map - I 120° Hex Map - F 300° 5 6
3 F → G Hex Map - F 180° Hex Map - G 3 5
4 G → P Hex Map - G 180° 16 Space Strip - P 3 5
5 P → Q 16 Space Strip - P 180° 16 Space Strip - Q 7 12
6 Q → K 16 Space Strip - Q 120° Hex Map - K 300° 3 8
7 K → C Hex Map - K 120° Hex Map - C 300° 1 3
8 C → N Hex Map - C 60° Hex Map - N 240° 5 6
9 N → Water Hex Map - N 90° Ending - Water 300° 3 6


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