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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:26:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2754c08975aa4b228dad1104fc426ece

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 316.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number X Rubble Blockade 6 U Jungle Blockade 1 Q I C Water Blockade 4 T Jungle Blockade 5 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 453 264 91
34%
52
20%
16
6%
7
3%
48
18%
4
2%
21
8%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 240° (4x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 16 Space Strip - Q (-74, 660) 120° (2x) 240° 26.0
7 Hex Map - I (-510, 389) 240° (4x) 300° 79.0
8 Blockade - Water Blockade 4 (-587, 314) 120° (2x) on top -
9 Hex Map - C (-966, 701) 120° (2x) 41.0
10 Blockade - Jungle Blockade 5 (-878, 719) 180° (3x) on top -
11 Hex Map - T (-1010, 1244) 0° (0x) 75.0
12 16 Space Strip - O (-918, 1634) 180° (3x) 30° 38.0
13 Ending - Water (-688, 1801) 30° (1x) - -
14 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 11
2 X → U Hex Map - X Hex Map - U 180° 6 9
3 U → Q Hex Map - U 240° 16 Space Strip - Q 60° 1 2
4 Q → I 16 Space Strip - Q 240° Hex Map - I 60° 4 9
5 I → C Hex Map - I 300° Hex Map - C 120° 5 6
6 C → T Hex Map - C Hex Map - T 180° 7 8
7 T → O Hex Map - T 16 Space Strip - O 180° 7 10
8 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 12
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


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