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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 9:43:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=27ca2e15f5c34f0aa803d294ee19f09d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 405.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 5 U Jungle Blockade 1 C Sand Blockade 2 E Rubble Blockade 6 L Rubble Blockade 3 T Water Blockade 4 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 472 287 113
39%
52
18%
13
5%
8
3%
44
15%
7
2%
25
9%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 120° (2x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (847, 6) 240° (4x) on top -
5 Hex Map - U (957, 389) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (972, 470) 120° (2x) on top -
7 Hex Map - C (593, 857) 0° (0x) 300° 41.0
8 Blockade - Rubble Blockade 6 (378, 548) 120° (2x) on top -
9 Hex Map - E (-1, 935) 0° (0x) 300° 70.0
10 Blockade - Rubble Blockade 3 (14, 1016) 120° (2x) on top -
11 Hex Map - L (-365, 1403) 240° (4x) 0° 69.0
12 Blockade - Water Blockade 4 (-550, 1421) 180° (3x) on top -
13 Hex Map - T (-682, 1946) 60° (1x) 0° 75.0
14 16 Space Strip - Q (-408, 2336) 0° (0x) 330° 26.0
15 Ending - Water (-644, 2501) 330° (6x) - -
16 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 3 6
2 X → U Hex Map - X 60° Hex Map - U 240° 3 7
3 U → C Hex Map - U 300° Hex Map - C 120° 3 4
4 C → E Hex Map - C 300° Hex Map - E 120° 3 4
5 E → L Hex Map - E 300° Hex Map - L 120° 3 5
6 L → T Hex Map - L 0° Hex Map - T 180° 1 4
7 T → Q Hex Map - T 0° 16 Space Strip - Q 180° 3 6
8 X → Rubble Hex Map - X 180° Tavern - Rubble 0° 6 9
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 6


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