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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 5:34:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=27d4c630efb34ff6a792b7873e362529

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 605
Difficulty: Very Difficult
Map Difficulty Score: 775.7

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number Q X I Rubble Blockade 6 V Rubble Blockade 3 S Jungle Blockade 1 K Jungle Blockade 5 M Sand Blockade 2 C Water Blockade 4 H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
17 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 605 361 153
42%
80
22%
17
5%
8
2%
55
15%
8
2%
21
6%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (430, -38) 120° (2x) 180° 26.0
3 Hex Map - X (493, -549) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 6 (742, -1120) 300° (5x) on top -
5 Hex Map - I (857, -1017) 60° (1x) 60° 79.0
6 Blockade - Rubble Blockade 3 (1386, -1401) 240° (4x) on top -
7 Hex Map - V (1496, -1018) 300° (5x) 60° 73.0
8 Blockade - Jungle Blockade 1 (1841, -1090) 240° (4x) on top -
9 Hex Map - S (1951, -707) 60° (1x) 55.0
10 Blockade - Jungle Blockade 5 (2130, -689) 180° (3x) on top -
11 Hex Map - K (1998, -164) 0° (0x) 60° 62.0
12 Blockade - Sand Blockade 2 (2389, -314) 240° (4x) on top -
13 Hex Map - M (2499, 69) 60° (1x) 91.0
14 Blockade - Water Blockade 4 (2405, 87) 180° (3x) on top -
15 Hex Map - C (2273, 612) 300° (5x) 300° 41.0
16 Hex Map - H (1909, 1080) 240° (4x) 270° 59.0
17 Ending - Water (1539, 1080) 270° (5x) - -
18 Tavern - Rubble (193, -727) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 5 7
2 Q → X 16 Space Strip - Q 180° Hex Map - X 3 9
3 X → I Hex Map - X 120° Hex Map - I 300° 3 8
4 I → V Hex Map - I 60° Hex Map - V 240° 1 2
5 V → S Hex Map - V 60° Hex Map - S 240° 7 11
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
7 S → K Hex Map - S Hex Map - K 180° 7 11
8 K → M Hex Map - K 60° Hex Map - M 240° 7 11
9 M → C Hex Map - M Hex Map - C 180° 1 2
10 C → H Hex Map - C 300° Hex Map - H 120° 3 7
11 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v7.1.2