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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:31:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=27d51ac951b64b3595f065fc45a2e982

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern
Map Traverse Score: 436
Difficulty: Difficult
Map Difficulty Score: 176.6

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number S E V W P M Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - W 120° (2x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 436 244 92
38%
61
25%
19
8%
6
2%
29
12%
5
2%
14
6%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Hex Map - S (502, -234) 120° (2x) 180°, 60° 56.0
3 Hex Map - E (455, -777) 60° (1x) 180° 71.0
4 Hex Map - V (499, -1320) 0° (0x) 240° 74.0
5 Hex Map - W (-2, -1553) 120° (2x) 180° 74.0
6 16 Space Strip - P (-3, -1943) 0° (0x) 180° 26.0
7 Hex Map - M (-4, -2333) 300° (5x) 150° 92.0
8 Ending - Jungle (181, -2655) 150° (3x) - -
9 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → E Hex Map - S 180° Hex Map - E 7 10
3 E → V Hex Map - E 180° Hex Map - V 5 8
4 V → W Hex Map - V 240° Hex Map - W 60° 3 6
5 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
6 W → P Hex Map - W 180° 16 Space Strip - P 8 17
7 P → M 16 Space Strip - P 180° Hex Map - M 4 11
8 M → Jungle Hex Map - M 150° Ending - Jungle 3 6


Generated with v11.2.9