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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/9/2026 3:20:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=27fec489c4e44f3e8a88994a083b1a40

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 348
Difficulty: Very Difficult
Map Difficulty Score: 237.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number P X H Jungle Blockade 1 V Rubble Blockade 3 T Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 348 210 71
34%
60
29%
7
3%
6
3%
34
16%
4
2%
4
2%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (360, -390) 180° (3x) 60° 26.0
3 Hex Map - X (907, -314) 180° (3x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (1177, -296) 180° (3x) on top -
5 Hex Map - H (1045, 229) 180° (3x) 60° 59.0
6 Blockade - Rubble Blockade 3 (1482, 1) 240° (4x) on top -
7 Hex Map - V (1592, 384) 0° (0x) 60° 73.0
8 Blockade - Rubble Blockade 6 (1983, 234) 240° (4x) on top -
9 Hex Map - T (2093, 617) 300° (5x) 90° 75.0
10 Ending - Jungle (2463, 617) 90° (2x) - -
11 Tavern - Sand (1207, -492) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 1 2
2 P → X 16 Space Strip - P 60° Hex Map - X 240° 3 4
3 X → H Hex Map - X Hex Map - H 180° 5 14
4 H → V Hex Map - H 60° Hex Map - V 240° 3 8
5 V → T Hex Map - V 60° Hex Map - T 240° 7 12
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 T → Jungle Hex Map - T 90° Ending - Jungle 300° 2 4


Generated with v9.2.4