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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/20/2026 2:26:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=280bafb1d4bb44e4a108d698764d6263

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Difficult
Map Difficulty Score: 201.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number H Jungle Blockade 1 N Water Blockade 4 P K I Jungle Blockade 5 C Rubble Blockade 6 F Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 429 283 129
46%
66
23%
8
3%
5
2%
48
17%
6
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 0° (0x) 60° 59.0
4 Blockade - Water Blockade 4 (938, 5) 240° (4x) on top -
5 Hex Map - N (1048, 388) 120° (2x) 49.0
6 16 Space Strip - P (1158, 896) 120° (2x) 26.0
7 Hex Map - K (1183, 1404) 300° (5x) 60° 62.0
8 Blockade - Jungle Blockade 5 (1574, 1254) 240° (4x) on top -
9 Hex Map - I (1684, 1637) 240° (4x) 120° 79.0
10 Blockade - Rubble Blockade 6 (1979, 1144) 300° (5x) on top -
11 Hex Map - C (2094, 1247) 120° (2x) 60° 41.0
12 Blockade - Sand Blockade 2 (2577, 941) 240° (4x) on top -
13 Hex Map - F (2687, 1324) 120° (2x) 30° 69.0
14 Ending - Water (2872, 1646) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 9
2 H → N Hex Map - H 60° Hex Map - N 240° 7 11
3 N → P Hex Map - N 16 Space Strip - P 180° 4 7
4 P → K 16 Space Strip - P Hex Map - K 180° 4 7
5 K → R Hex Map - K 60° 16 Space Strip - R 240° 4 6
6 K → I Hex Map - K 60° Hex Map - I 240° 7 9
7 I → C Hex Map - I 120° Hex Map - C 300° 5 8
8 C → F Hex Map - C 60° Hex Map - F 240° 3 6
9 F → Water Hex Map - F 30° Ending - Water 240° 3 6


Generated with v11.2.9