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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 8:30:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=282c5550772343279883742a4107f278

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 934.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number W Rubble Blockade 3 V Sand Blockade 2 D Jungle Blockade 1 P S F Jungle Blockade 5 Q I Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 511 301 114
38%
85
28%
17
6%
7
2%
38
13%
6
2%
16
5%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 60° (1x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (360, 485) 180° (3x) on top -
5 Hex Map - V (228, 1010) 240° (4x) 60° 73.0
6 Blockade - Jungle Blockade 1 (573, 938) 240° (4x) on top -
7 Hex Map - D (683, 1321) 180° (3x) 68.0
8 16 Space Strip - P (866, 1711) 180° (3x) 60° 26.0
9 Hex Map - S (1321, 1943) 0° (0x) 55.0
10 Blockade - Jungle Blockade 5 (1136, 1961) 180° (3x) on top -
11 Hex Map - F (1004, 2486) 60° (1x) 60° 69.0
12 16 Space Strip - Q (1162, 2991) 60° (1x) 120° 26.0
13 Hex Map - I (1649, 2792) 180° (3x) 90° 79.0
14 Ending - Water (2019, 2792) 90° (2x) - -
15 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 1 2
2 W → V Hex Map - W Hex Map - V 180° 3 5
3 V → D Hex Map - V 60° Hex Map - D 240° 5 13
4 D → P Hex Map - D 16 Space Strip - P 180° 5 9
5 P → S 16 Space Strip - P 60° Hex Map - S 240° 4 6
6 W → Sand Hex Map - W 120° Tavern - Sand 300° 6 9
7 S → F Hex Map - S Hex Map - F 180° 1 3
8 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 1 3
9 Q → I 16 Space Strip - Q 120° Hex Map - I 300° 1 4
10 I → Water Hex Map - I 90° Ending - Water 300° 3 7


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