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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/7/2026 11:23:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2856ec3393e34c53bed77dee45d27ff8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 239.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number M Water Blockade 4 G Rubble Blockade 3 F Sand Blockade 2 D Jungle Blockade 5 L Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 230 122
53%
30
13%
20
9%
6
3%
29
13%
8
3%
15
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - M (456, -312) 240° (4x) 120° 91.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - G (1050, -390) 60° (1x) 69.0
6 Blockade - Sand Blockade 2 (1411, -372) 180° (3x) on top -
7 Hex Map - F (1279, 153) 120° (2x) 69.0
8 Blockade - Jungle Blockade 5 (1458, 171) 180° (3x) on top -
9 Hex Map - D (1326, 696) 60° (1x) 68.0
10 Blockade - Rubble Blockade 6 (1687, 714) 180° (3x) on top -
11 Hex Map - L (1555, 1239) 0° (0x) 330° 69.0
12 Ending - Jungle (1370, 1561) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 3 7
2 M → G Hex Map - M 120° Hex Map - G 300° 3 4
3 G → F Hex Map - G Hex Map - F 180° 3 4
4 F → D Hex Map - F Hex Map - D 180° 7 10
5 D → L Hex Map - D Hex Map - L 180° 3 7
6 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 7


Generated with v11.2.6