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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:18:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=288d86efbab145c4a682f4899600ace7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 512
Difficulty:
Map Difficulty Score: NaN

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Water Blockade 4 U Rubble Blockade 6 P E W Sand Blockade 2 G Jungle Blockade 5 M Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 512 286 112
39%
53
19%
22
8%
7
2%
51
18%
5
2%
17
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 120° (2x) 180°, 60° 56.0
4 Blockade - Rubble Blockade 6 (497, -596) 0° (0x) on top -
5 Hex Map - U (365, -621) 300° (5x) 60° 78.0
6 16 Space Strip - P (955, -616) 0° (0x) 60° 26.0
7 Hex Map - E (1364, -306) 120° (2x) 60° 71.0
8 Blockade - Sand Blockade 2 (1847, -612) 240° (4x) on top -
9 Hex Map - W (1957, -229) 180° (3x) 60° 74.0
10 Blockade - Jungle Blockade 5 (2256, -223) 240° (4x) on top -
11 Hex Map - G (2366, 160) 120° (2x) 60° 70.0
12 Blockade - Jungle Blockade 1 (2711, 88) 240° (4x) on top -
13 Hex Map - M (2821, 471) 120° (2x) 30° 92.0
14 Ending - Water (3006, 793) 30° (1x) - -
15 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 3 5
2 S → U Hex Map - S 180° Hex Map - U 1 4
3 U → P Hex Map - U 60° 16 Space Strip - P 240° 1 2
4 P → E 16 Space Strip - P 60° Hex Map - E 240° 3 6
5 E → W Hex Map - E 60° Hex Map - W 240° 3 6
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 W → G Hex Map - W 60° Hex Map - G 240° 5 6
8 G → M Hex Map - G 60° Hex Map - M 240° 3 4
9 M → R Hex Map - M 60° 16 Space Strip - R 240° 0 0
10 M → Water Hex Map - M 30° Ending - Water 240° 1 2


Generated with v11.2.9