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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/5/2026 12:05:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=28924375502f495d96b1e12c60da0886

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 399.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number I Rubble Blockade 6 X Rubble Blockade 3 V Jungle Blockade 1 P L S Sand Blockade 2 E Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 74 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 492 286 121
42%
69
24%
14
5%
7
2%
34
12%
9
3%
13
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - I (410, -390) 300° (5x) 180°, 60° 80.0
4 Blockade - Rubble Blockade 3 (677, -908) 0° (0x) on top -
5 Hex Map - X (545, -933) 300° (5x) 120° 70.0
6 Blockade - Jungle Blockade 1 (840, -1426) 300° (5x) on top -
7 Hex Map - V (955, -1323) 180° (3x) 60° 74.0
8 16 Space Strip - P (1499, -1240) 180° (3x) 60° 26.0
9 Hex Map - L (2046, -1164) 300° (5x) 60° 70.0
10 Blockade - Sand Blockade 2 (2345, -1158) 240° (4x) on top -
11 Hex Map - S (2455, -775) 180° (3x) 56.0
12 Blockade - Jungle Blockade 5 (2452, -757) 180° (3x) on top -
13 Hex Map - E (2320, -232) 180° (3x) 30° 71.0
14 Ending - Water (2505, 90) 30° (1x) - -
15 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 5 6
2 I → X Hex Map - I 180° Hex Map - X 5 11
3 X → V Hex Map - X 120° Hex Map - V 300° 5 13
4 V → P Hex Map - V 60° 16 Space Strip - P 240° 1 2
5 P → L 16 Space Strip - P 60° Hex Map - L 240° 3 4
6 L → S Hex Map - L 60° Hex Map - S 240° 5 8
7 S → E Hex Map - S Hex Map - E 180° 5 7
8 I → Sand Hex Map - I 60° Tavern - Sand 240° 5 6
9 E → Water Hex Map - E 30° Ending - Water 240° 2 4


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