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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/17/2026 10:28:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=299af12455c04c0eb5f86743509d4d57

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Easy
Map Difficulty Score: 103.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number K Water Blockade 4 U Rubble Blockade 6 G Sand Blockade 2 T Rubble Blockade 3 W Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 399 233 104
45%
32
14%
13
6%
6
3%
44
19%
5
2%
5
2%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - K (455, 311) 240° (4x) 0°, 120° 62.0
4 Blockade - Rubble Blockade 6 (543, 329) 180° (3x) on top -
5 Hex Map - U (411, 854) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (285, 514) 60° (1x) on top -
7 Hex Map - G (-90, 621) 300° (5x) 300° 69.0
8 Blockade - Rubble Blockade 3 (-167, 546) 120° (2x) on top -
9 Hex Map - T (-546, 933) 300° (5x) 300° 75.0
10 Blockade - Jungle Blockade 1 (-669, 780) 120° (2x) on top -
11 Hex Map - W (-1048, 1167) 300° (5x) 330° 73.0
12 Ending - Water (-1233, 1489) 330° (6x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 7 10
2 K → U Hex Map - K 0° Hex Map - U 180° 6 10
3 U → G Hex Map - U 240° Hex Map - G 60° 6 8
4 G → T Hex Map - G 300° Hex Map - T 120° 7 8
5 T → W Hex Map - T 300° Hex Map - W 120° 5 6
6 K → Sand Hex Map - K 120° Tavern - Sand 300° 6 10
7 W → Water Hex Map - W 330° Ending - Water 180° 3 6


Generated with v11.2.9