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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 5:30:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=29e05de978f84890b1058e0048d35ef8

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 447.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number H Sand Blockade 2 X Rubble Blockade 6 F Rubble Blockade 3 Q C T Water Blockade 4 U Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 286 97
34%
59
21%
11
4%
8
3%
56
20%
5
2%
25
9%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 120° (2x) 0°, 120° 59.0
4 Blockade - Rubble Blockade 6 (499, 95) 180° (3x) on top -
5 Hex Map - X (367, 620) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (382, 701) 120° (2x) on top -
7 Hex Map - F (3, 1088) 180° (3x) 240° 69.0
8 16 Space Strip - Q (-386, 969) 60° (1x) 300° 26.0
9 Hex Map - C (-860, 1160) 180° (3x) 41.0
10 Blockade - Water Blockade 4 (-1045, 1178) 180° (3x) on top -
11 Hex Map - T (-1177, 1703) 60° (1x) 300° 75.0
12 Blockade - Jungle Blockade 1 (-1116, 1862) 120° (2x) on top -
13 Hex Map - U (-1495, 2249) 240° (4x) 330° 77.0
14 Ending - Jungle (-1680, 2571) 330° (6x) - -
15 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 6
2 H → X Hex Map - H Hex Map - X 180° 3 6
3 X → F Hex Map - X 300° Hex Map - F 120° 3 8
4 F → Q Hex Map - F 240° 16 Space Strip - Q 60° 7 10
5 Q → C 16 Space Strip - Q 300° Hex Map - C 120° 3 5
6 C → T Hex Map - C Hex Map - T 180° 1 3
7 T → U Hex Map - T 300° Hex Map - U 120° 1 2
8 H → Rubble Hex Map - H 120° Tavern - Rubble 300° 6 10
9 U → Jungle Hex Map - U 330° Ending - Jungle 180° 2 6


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