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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/16/2026 10:53:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=29e99e2a43e34c60beab5ddb190174b3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 628.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number N Jungle Blockade 1 I Sand Blockade 2 P G D Rubble Blockade 6 E Water Blockade 4 L Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 283 142
50%
52
18%
18
6%
6
2%
44
16%
7
2%
14
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - N (594, -78) 120° (2x) 120° 49.0
4 Blockade - Sand Blockade 2 (1119, -181) 300° (5x) on top -
5 Hex Map - I (1234, -78) 240° (4x) 79.0
6 16 Space Strip - P (1526, 430) 120° (2x) 300° 26.0
7 Hex Map - G (1371, 936) 120° (2x) 300° 69.0
8 Blockade - Rubble Blockade 6 (1432, 1095) 120° (2x) on top -
9 Hex Map - D (1053, 1482) 120° (2x) 300° 68.0
10 Blockade - Water Blockade 4 (1068, 1563) 120° (2x) on top -
11 Hex Map - E (689, 1950) 180° (3x) 300° 70.0
12 Blockade - Jungle Blockade 5 (704, 2031) 120° (2x) on top -
13 Hex Map - L (325, 2418) 60° (1x) 330° 69.0
14 Ending - Water (140, 2740) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 3 4
2 N → I Hex Map - N 120° Hex Map - I 300° 1 2
3 I → P Hex Map - I 16 Space Strip - P 180° 1 2
4 P → G 16 Space Strip - P 300° Hex Map - G 120° 1 2
5 G → D Hex Map - G 300° Hex Map - D 120° 1 4
6 D → E Hex Map - D 300° Hex Map - E 120° 3 4
7 E → L Hex Map - E 300° Hex Map - L 120° 3 6
8 L → Water Hex Map - L 330° Ending - Water 180° 3 7


Generated with v11.2.8