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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:45:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2a1fe7e8a0034a56b50b6721463291ba

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 248.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Rubble Blockade 3 T Rubble Blockade 6 U Jungle Blockade 5 D Sand Blockade 2 M Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 429 233 98
42%
40
17%
19
8%
7
3%
32
14%
4
2%
8
3%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (893, -696) 240° (4x) on top -
5 Hex Map - T (1003, -313) 180° (3x) 60° 75.0
6 Blockade - Jungle Blockade 5 (1302, -307) 240° (4x) on top -
7 Hex Map - U (1412, 76) 300° (5x) 77.0
8 Blockade - Sand Blockade 2 (1318, 94) 180° (3x) on top -
9 Hex Map - D (1186, 619) 300° (5x) 60° 68.0
10 Blockade - Jungle Blockade 1 (1485, 625) 240° (4x) on top -
11 Hex Map - M (1595, 1008) 240° (4x) 90° 91.0
12 Ending - Jungle (1965, 1008) 90° (2x) - -
13 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 1 2
2 A → X Starting - A 120° Hex Map - X 300° 5 8
3 X → T Hex Map - X 60° Hex Map - T 240° 3 8
4 T → U Hex Map - T 60° Hex Map - U 240° 5 8
5 U → D Hex Map - U Hex Map - D 180° 3 5
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
7 D → M Hex Map - D 60° Hex Map - M 240° 5 7
8 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 6


Generated with v11.2.9