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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/30/2026 11:54:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2a237f0b7ec841fdb9ac423dc96b06dc

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 475
Difficulty: Very Difficult
Map Difficulty Score: 676.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P Q E H Water Blockade 4 N Jungle Blockade 1 J Rubble Blockade 6 L Rubble Blockade 3 D Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
4 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
5 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
6 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
7 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
8 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
9 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
11 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
13 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 475 299 134
45%
69
23%
10
3%
6
2%
50
17%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - P (296, 271) 60° (1x) 60° 26.0
3 16 Space Strip - Q (707, 268) 120° (2x) 120° 26.0
4 Hex Map - E (1045, 69) 300° (5x) 120° 71.0
5 Blockade - Water Blockade 4 (1478, -190) 300° (5x) on top -
6 Hex Map - H (1593, -87) 240° (4x) 120° 60.0
7 Blockade - Jungle Blockade 1 (2026, -346) 300° (5x) on top -
8 Hex Map - N (2141, -243) 180° (3x) 180° 49.0
9 Blockade - Rubble Blockade 6 (2590, -761) 0° (0x) on top -
10 Hex Map - J (2458, -786) 0° (0x) 120° 59.0
11 Blockade - Rubble Blockade 3 (2983, -889) 300° (5x) on top -
12 Hex Map - L (3098, -786) 300° (5x) 120° 70.0
13 Blockade - Jungle Blockade 5 (3577, -967) 300° (5x) on top -
14 Hex Map - D (3692, -864) 60° (1x) 90° 69.0
15 Ending - Water (4062, -864) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 7 12
2 P → Q 16 Space Strip - P 60° 16 Space Strip - Q 240° 1 5
3 Q → E 16 Space Strip - Q 120° Hex Map - E 300° 8 11
4 E → H Hex Map - E 120° Hex Map - H 300° 5 9
5 H → N Hex Map - H 120° Hex Map - N 300° 5 7
6 N → J Hex Map - N 180° Hex Map - J 1 2
7 J → L Hex Map - J 120° Hex Map - L 300° 1 2
8 L → D Hex Map - L 120° Hex Map - D 300° 1 2
9 D → Water Hex Map - D 90° Ending - Water 300° 1 4


Generated with v11.1.4