Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/24/2025 10:47:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2a430d0dfe3d43ca956f64cd06b5b95a

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Difficult
Map Difficulty Score: 178.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number I Water Blockade 4 G Sand Blockade 2 K Rubble Blockade 3 M Rubble Blockade 6 E Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 420 230 130
57%
19
8%
21
9%
5
2%
32
14%
7
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - I (456, -312) 300° (5x) 120° 79.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 Blockade - Rubble Blockade 3 (1137, -528) 180° (3x) on top -
7 Hex Map - K (1005, -3) 60° (1x) 300° 62.0
8 Blockade - Rubble Blockade 6 (882, -156) 120° (2x) on top -
9 Hex Map - M (503, 231) 300° (5x) 91.0
10 Blockade - Jungle Blockade 5 (591, 249) 180° (3x) on top -
11 Hex Map - E (459, 774) 180° (3x) 30° 70.0
12 Ending - Jungle (644, 1096) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 8
2 I → G Hex Map - I 120° Hex Map - G 300° 6 9
3 G → K Hex Map - G Hex Map - K 180° 6 8
4 K → M Hex Map - K 300° Hex Map - M 120° 7 11
5 M → Q Hex Map - M 300° 16 Space Strip - Q 120° 7 11
6 M → E Hex Map - M Hex Map - E 180° 4 8
7 E → Jungle Hex Map - E 30° Ending - Jungle 240° 2 4


Generated with v6.9.3