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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:30:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2a8e3ef402e94acaa13b49bbaee10d3d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 460
Difficulty: Very Difficult
Map Difficulty Score: 250.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number X Jungle Blockade 1 T Sand Blockade 2 C Rubble Blockade 6 U Water Blockade 4 G Rubble Blockade 3 I Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 460 271 101
37%
44
16%
16
6%
8
3%
58
21%
5
2%
14
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - X (593, 77) 180° (3x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (954, 95) 180° (3x) on top -
5 Hex Map - T (822, 620) 240° (4x) 75.0
6 Blockade - Rubble Blockade 6 (728, 638) 180° (3x) on top -
7 Hex Map - C (596, 1163) 240° (4x) 41.0
8 Blockade - Water Blockade 4 (502, 1181) 180° (3x) on top -
9 Hex Map - U (370, 1706) 120° (2x) 300° 77.0
10 Blockade - Rubble Blockade 3 (339, 1709) 120° (2x) on top -
11 Hex Map - G (-40, 2096) 240° (4x) 69.0
12 Blockade - Jungle Blockade 5 (-43, 2114) 180° (3x) on top -
13 Hex Map - I (-175, 2639) 0° (0x) 30° 79.0
14 Ending - Jungle (10, 2961) 30° (1x) - -
15 Tavern - Sand (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 8
2 X → T Hex Map - X Hex Map - T 180° 3 7
3 T → C Hex Map - T Hex Map - C 180° 4 6
4 C → U Hex Map - C Hex Map - U 180° 3 5
5 U → G Hex Map - U 300° Hex Map - G 120° 3 5
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 G → I Hex Map - G Hex Map - I 180° 5 7
8 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


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