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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/6/2026 5:51:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2aa8f35becde430188a40555ccc06db9

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Moderate
Map Difficulty Score: 138.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number T Water Blockade 4 V Sand Blockade 2 J Jungle Blockade 1 W Rubble Blockade 3 E Rubble Blockade 6 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 430 249 75
30%
59
24%
17
7%
7
3%
39
16%
5
2%
24
10%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 120° (2x) 180°, 60° 75.0
4 Blockade - Sand Blockade 2 (587, -752) 0° (0x) on top -
5 Hex Map - V (455, -777) 0° (0x) 120° 73.0
6 Blockade - Jungle Blockade 1 (842, -1114) 300° (5x) on top -
7 Hex Map - J (957, -1011) 300° (5x) 180° 58.0
8 Blockade - Rubble Blockade 3 (1042, -1529) 0° (0x) on top -
9 Hex Map - W (910, -1554) 180° (3x) 240° 73.0
10 Blockade - Rubble Blockade 6 (784, -1894) 60° (1x) on top -
11 Hex Map - E (409, -1787) 240° (4x) 180° 70.0
12 16 Space Strip - O (408, -2177) 180° (3x) 150° 38.0
13 Ending - Water (643, -2342) 150° (3x) - -
14 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 7 8
2 T → V Hex Map - T 180° Hex Map - V 4 8
3 V → J Hex Map - V 120° Hex Map - J 300° 7 10
4 J → W Hex Map - J 180° Hex Map - W 6 7
5 W → E Hex Map - W 240° Hex Map - E 60° 5 8
6 E → O Hex Map - E 180° 16 Space Strip - O 8 10
7 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
8 O → Water 16 Space Strip - O 150° Ending - Water 3 8


Generated with v11.1.11