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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:40:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2ab424334e8a44d797878edc3ce253aa

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 728.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number S Jungle Blockade 5 X Rubble Blockade 3 L Sand Blockade 2 Q U H Water Blockade 4 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 440 264 113
43%
46
17%
10
4%
6
2%
52
20%
6
2%
11
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 300° (5x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 3 (663, -150) 240° (4x) on top -
5 Hex Map - X (773, 233) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1225, 251) 180° (3x) on top -
7 Hex Map - L (1093, 776) 120° (2x) 69.0
8 16 Space Strip - Q (1160, 1281) 60° (1x) 60° 26.0
9 Hex Map - U (1693, 1160) 0° (0x) 77.0
10 Blockade - Water Blockade 4 (1508, 1178) 180° (3x) on top -
11 Hex Map - H (1376, 1703) 240° (4x) 60° 59.0
12 16 Space Strip - O (1920, 1786) 180° (3x) 30° 38.0
13 Ending - Jungle (2150, 1953) 30° (1x) - -
14 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → X Hex Map - S 60° Hex Map - X 240° 1 3
3 X → L Hex Map - X Hex Map - L 180° 1 5
4 L → Q Hex Map - L 16 Space Strip - Q 180° 3 7
5 Q → U 16 Space Strip - Q 60° Hex Map - U 240° 1 4
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 U → H Hex Map - U Hex Map - H 180° 1 4
8 H → O Hex Map - H 60° 16 Space Strip - O 240° 3 6
9 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 6


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