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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/27/2025 9:42:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2ab57a5ef6314a488f5b147ecbb0a0bd

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 573
Difficulty: Very Difficult
Map Difficulty Score: 702.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number Q X S Water Blockade 4 V Sand Blockade 2 F Rubble Blockade 6 K Rubble Blockade 3 M Jungle Blockade 5 O C Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 573 339 138
41%
74
22%
18
5%
7
2%
45
13%
9
3%
29
9%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (406, 317) 0° (0x) 26.0
3 Hex Map - X (223, 705) 120° (2x) 300°, 60° 69.0
4 Blockade - Water Blockade 4 (146, 630) 120° (2x) on top -
5 Hex Map - S (-233, 1017) 0° (0x) 240° 55.0
6 Blockade - Sand Blockade 2 (-175, 365) 60° (1x) on top -
7 Hex Map - V (-550, 472) 0° (0x) 300° 73.0
8 Blockade - Rubble Blockade 6 (-673, 319) 120° (2x) on top -
9 Hex Map - F (-1052, 706) 0° (0x) 69.0
10 Blockade - Rubble Blockade 3 (-691, 724) 180° (3x) on top -
11 Hex Map - K (-823, 1249) 120° (2x) 62.0
12 Blockade - Jungle Blockade 5 (-735, 1267) 180° (3x) on top -
13 Hex Map - M (-867, 1792) 120° (2x) 91.0
14 16 Space Strip - O (-1048, 2182) 180° (3x) 300° 38.0
15 Hex Map - C (-1643, 2182) 240° (4x) 330° 41.0
16 Ending - Water (-1828, 2504) 330° (6x) - -
17 Tavern - Sand (523, 883) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 5
2 Q → X 16 Space Strip - Q Hex Map - X 180° 5 8
3 X → S Hex Map - X 300° Hex Map - S 120° 7 14
4 S → V Hex Map - S 240° Hex Map - V 60° 1 2
5 V → F Hex Map - V 300° Hex Map - F 120° 5 8
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
7 F → K Hex Map - F Hex Map - K 180° 2 5
8 K → M Hex Map - K Hex Map - M 180° 4 11
9 M → O Hex Map - M 16 Space Strip - O 180° 4 6
10 O → C 16 Space Strip - O 300° Hex Map - C 120° 1 2
11 C → Water Hex Map - C 330° Ending - Water 180° 3 6


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