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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/16/2025 12:17:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2ad0bb15aa8241a8a4254defc68740e1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 368.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number H Rubble Blockade 6 X Sand Blockade 2 M Rubble Blockade 3 T Jungle Blockade 5 U Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 415 233 92
39%
40
17%
15
6%
7
3%
45
19%
4
2%
5
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - H (364, -468) 240° (4x) 60°, 180° 59.0
4 Blockade - Sand Blockade 2 (571, -306) 240° (4x) on top -
5 Hex Map - X (681, 77) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1042, 95) 180° (3x) on top -
7 Hex Map - M (910, 620) 240° (4x) 91.0
8 Blockade - Jungle Blockade 5 (1362, 638) 180° (3x) on top -
9 Hex Map - T (1230, 1163) 240° (4x) 60° 75.0
10 Blockade - Jungle Blockade 1 (1713, 857) 240° (4x) on top -
11 Hex Map - U (1823, 1240) 120° (2x) 90° 77.0
12 Ending - Jungle (2193, 1240) 90° (2x) - -
13 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 3 5
2 H → X Hex Map - H 60° Hex Map - X 240° 1 3
3 X → M Hex Map - X Hex Map - M 180° 3 7
4 M → T Hex Map - M Hex Map - T 180° 1 2
5 T → U Hex Map - T 60° Hex Map - U 240° 3 4
6 H → Sand Hex Map - H 180° Tavern - Sand 6 10
7 U → Jungle Hex Map - U 90° Ending - Jungle 300° 3 7


Generated with v7.4.1