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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/22/2026 11:30:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2ad0ea749ec44a9eb7d80203458cbaae

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 353
Difficulty: Difficult
Map Difficulty Score: 177.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number N Rubble Blockade 6 X Water Blockade 4 U Rubble Blockade 3 S Sand Blockade 2 H Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 353 233 96
41%
48
21%
4
2%
5
2%
52
22%
3
1%
5
2%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 0° (0x) 0°, 120° 49.0
4 Blockade - Water Blockade 4 (543, 329) 180° (3x) on top -
5 Hex Map - X (411, 854) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (426, 935) 120° (2x) on top -
7 Hex Map - U (47, 1322) 60° (1x) 300° 77.0
8 Blockade - Sand Blockade 2 (-30, 1247) 120° (2x) on top -
9 Hex Map - S (-409, 1634) 0° (0x) 240° 55.0
10 Blockade - Jungle Blockade 5 (-581, 1372) 60° (1x) on top -
11 Hex Map - H (-956, 1479) 120° (2x) 270° 59.0
12 Ending - Jungle (-1326, 1479) 270° (5x) - -
13 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → X Hex Map - N Hex Map - X 180° 7 10
3 X → U Hex Map - X 300° Hex Map - U 120° 3 9
4 U → S Hex Map - U 300° Hex Map - S 120° 7 9
5 S → H Hex Map - S 240° Hex Map - H 60° 5 8
6 N → Rubble Hex Map - N 120° Tavern - Rubble 300° 6 7
7 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 9


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