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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/4/2026 2:56:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2af030f21737421aa53967f6fa530b40

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Very Difficult
Map Difficulty Score: 252.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number V Rubble Blockade 3 X Water Blockade 4 C Jungle Blockade 1 S Sand Blockade 2 J Jungle Blockade 5 N Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 390 271 94
35%
72
27%
4
1%
6
2%
48
18%
5
2%
23
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 60° (1x) 60°, 180° 73.0
4 Blockade - Water Blockade 4 (893, -384) 240° (4x) on top -
5 Hex Map - X (1003, -1) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1273, 17) 180° (3x) on top -
7 Hex Map - C (1141, 542) 0° (0x) 60° 41.0
8 Blockade - Sand Blockade 2 (1394, 626) 240° (4x) on top -
9 Hex Map - S (1504, 1009) 240° (4x) 55.0
10 Blockade - Jungle Blockade 5 (1683, 1027) 180° (3x) on top -
11 Hex Map - J (1551, 1552) 60° (1x) 300° 58.0
12 Blockade - Rubble Blockade 6 (1566, 1633) 120° (2x) on top -
13 Hex Map - N (1187, 2020) 0° (0x) 330° 49.0
14 Ending - Jungle (1002, 2342) 330° (6x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 6 8
2 V → X Hex Map - V 60° Hex Map - X 240° 5 10
3 X → C Hex Map - X Hex Map - C 180° 7 13
4 C → S Hex Map - C 60° Hex Map - S 240° 7 9
5 S → J Hex Map - S Hex Map - J 180° 7 10
6 V → Rubble Hex Map - V 180° Tavern - Rubble 6 9
7 J → N Hex Map - J 300° Hex Map - N 120° 5 6
8 N → R Hex Map - N 240° 16 Space Strip - R 60° 1 2
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


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