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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/8/2026 4:30:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2af509aa15794ae1a3acea2547686b37

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 332.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number V Jungle Blockade 1 T Rubble Blockade 3 W Sand Blockade 2 I Rubble Blockade 6 K Water Blockade 4 C Jungle Blockade 5 R Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 486 287 116
40%
59
21%
18
6%
7
2%
44
15%
7
2%
13
5%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 60° (1x) 120°, 60° 73.0
4 Blockade - Rubble Blockade 3 (842, 130) 300° (5x) on top -
5 Hex Map - T (957, 233) 240° (4x) 120° 75.0
6 Blockade - Sand Blockade 2 (1390, -26) 300° (5x) on top -
7 Hex Map - W (1505, 77) 180° (3x) 120° 73.0
8 Blockade - Rubble Blockade 6 (1938, -182) 300° (5x) on top -
9 Hex Map - I (2053, -79) 60° (1x) 60° 79.0
10 Blockade - Water Blockade 4 (2352, -73) 240° (4x) on top -
11 Hex Map - K (2462, 310) 60° (1x) 120° 62.0
12 Blockade - Jungle Blockade 5 (2757, -183) 300° (5x) on top -
13 Hex Map - C (2872, -80) 300° (5x) 60° 41.0
14 16 Space Strip - R (3076, 347) 240° (4x) 90° 33.0
15 Ending - Jungle (3338, 233) 90° (2x) - -
16 Tavern - Sand (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 9
2 V → T Hex Map - V 120° Hex Map - T 300° 3 9
3 T → W Hex Map - T 120° Hex Map - W 300° 5 9
4 W → I Hex Map - W 120° Hex Map - I 300° 5 10
5 I → K Hex Map - I 60° Hex Map - K 240° 5 8
6 K → C Hex Map - K 120° Hex Map - C 300° 5 9
7 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 4 7
9 R → Jungle 16 Space Strip - R 90° Ending - Jungle 300° 3 6


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