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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/22/2026 1:15:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2b36e66490834d499d7354d4c3534262

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 321
Difficulty: Easy
Map Difficulty Score: 113.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number U Jungle Blockade 5 W Rubble Blockade 6 S Jungle Blockade 1 D Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 321 195 81
42%
39
20%
11
6%
5
3%
33
17%
2
1%
5
3%
11
6%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - U (410, -390) 180° (3x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 6 (847, -618) 240° (4x) on top -
5 Hex Map - W (957, -235) 240° (4x) 120° 73.0
6 Blockade - Jungle Blockade 1 (1390, -494) 300° (5x) on top -
7 Hex Map - S (1505, -391) 0° (0x) 120° 55.0
8 Blockade - Sand Blockade 2 (1938, -650) 300° (5x) on top -
9 Hex Map - D (2053, -547) 240° (4x) 90° 68.0
10 Ending - Jungle (2423, -547) 90° (2x) - -
11 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 3 4
2 A → U Starting - A 120° Hex Map - U 300° 5 7
3 U → W Hex Map - U 60° Hex Map - W 240° 5 7
4 W → S Hex Map - W 120° Hex Map - S 300° 5 6
5 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
6 S → D Hex Map - S 120° Hex Map - D 300° 3 8
7 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 6


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